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Cameron Mitchell
Cameron Mitchell
Realtime CG Supervisor
Glasgow, United Kingdom

Summary

I’m a CG Supervisor with a background in Lighting and Compositing. I have eight years of experience in this industry with a heavy focus on realtime work using Unreal Engine. I am confident in the traditional pre-rendered workflows also, having delivered multiple shows in both formats.

I enjoy working with a range of different art styles, with a particular interest in stylised looks.

Skills

LightingCompositingColor GradingShading

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Frostbite Engine
Frostbite Engine
Nuke
Nuke
Houdini
Houdini
Maya
Maya

Productions

    • Video Game
      Suicide Squad : Kill The Justice League
    • Year
      2024
    • Role
      CG Supervisor (Cinematic Outsource)
    • Company
      Axis Studios
    • Video Game
      Gears 5
    • Year
      2019
    • Role
      Lead Lighting Artist (Cinematic Outsource)
    • Company
      Axis Studios
    • Movie
      Post (Student Film)
    • Year
      2016
    • Role
      Lighting Artist, Modeler, Compositor
    • Company
      Duncan of Jordanstone College of Art and Design

Experience

  • CG Supervisor at Arc Creative
    Los Angeles, US
    March 2025 - Present

  • CG Supervisor at The Mill
    London, GB
    September 2024 - March 2025

  • Realtime CG Supervisor at Axis Studios
    Glasgow
    March 2020 - July 2024

  • Lighting and Compositing Artist at Axis Studios
    Glasgow, United Kingdom
    February 2017 - March 2020

    I am currently working as a Lighting and Compositing Artist, on both Pre-Rendered and Real-Time projects.

  • Junior Generalist at Axis Studios
    Glasgow, United Kingdom
    August 2016 - February 2017

  • 3D Mentee at Axis Studios
    Glasgow, United Kingdom
    September 2015 - May 2016

    I was given the opportunity through a university brief to be mentored by Axis Studios through my fourth and final year at university. I was able to visit the studio once a week, where I would get mentorship, and guidance with my work. I was able to pick up a lot of skills and knowledge through my time there, and it really helped me get an idea of the professional world of animation.